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Whenever that save is reloaded the switch will still be on.
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IN Ace's example you'd save a Switch to On when the game saves and once it is done saving it will turn it off (For those who just save and then continue). Anytime the game loads it will have the values saved. How can I make the game detect when a load ocures? Just do what I said and have the values saved when the game is saving. That's a good idea, but the question still remains. Again, it all depends on if you can get a Timer to start on game load and clear itself every reload.
#Rpg maker vx ace cheat menu Pc
Assuming it could be done, it would make constant reloading annoying, as the PC would have to stand around for 2 minutes afterwards. Maybe you could have a timer set to start whenever a game is loaded and when the slot machine is clicked on if the timer hasn't passed 2 minutes it tells the Player that a recent Load was detected and the slot machine's anti-cheating mechanism is clearing its system. Originally posted by AceHangman:I remember Fallout: New Vegas gambling tables wouldn't work for 2-5 minutes after loading up a game. If this isn't what you meant then please correct me. Not to mention your Check part in step 2 sounds like if they chose not to save (even though it was already saved) then they'd be forced back to the menu which then have them in the same situation if they load that save again.
#Rpg maker vx ace cheat menu plus
Plus if the game was reset for any reason then they'd be restored to the middle of the battle. Not only would it be annyoing (especially with the forced-from-eye-contact battles), but it would be jarring. Imagine if everytime you went into a battle in pokemon you were forced to save as the battle was starting. With the way you've outiled (Or at least the way I imagine it working out) it would essentially be punishing the player by forcing them to save to continue on what is essentially a minigame. The problem with that is that anytime you force the player to save it has be in such a way that isn't jarring. If they have saved show the player the results wether they have won or not. If they haven't saved you can force them back to the save screen or do whatever you wantģ. Force your player to the save menu and do a check wether they have cancelled the save or actually saved. Player interacts with slot machine, throws in cash, plays the slot machine, the results are already saved, BUT are not shown instantly (e.g. Originally posted by Moralschaden:Couldn't you just use a different way to make a anti-cheat system?ġ.